Our Latest Posts
by Liz on April 22, 2014
Happy Earth Day 2014!
As intrepid Bigfoot hunters & researchers, we're big proponents of exploring the outdoors. Today, it's also important to celebrate the care & keeping of the land we love!
Our friends at Leave No Trace started The Bigfoot Challenge years ago to encourage campers, hikers and anyone who wants to explore the wild to take a page from Bigfoot’s book and leave nothing but footprints.
For Earth Day 2014, we wanted to give Ranger Rosie the chance to share their very important Seven Principles with you!
Being prepared means knowing the lay of the land, the rules and regulations of the area you’re exploring, and how you’re going to follow the next six rules ahead of time.
Luckily, you’re not on your own! Chimani is an awesome mobile app that serves as your travel guide, map, audio tour and a whole lot more – all your mobile device!
They’ve carefully crafted maps & guides for National Parks all across the United States, and the app is designed to work without an internet connection. Unfortunately, it's not designed to help you catch Bigfoot. That one's all you!
This one we might not have thought of! The key is to avoid damage to the land. Leave No Trace says ‘good campfires are found, not made.’
The proper way to dispose of waste varies based on the type of waste! Click above to find out how to effectively leave your waste behind, without leaving a trace. You wouldn't want Bigfoot leaving a mess in your house, would you?
We've all had a moment where we want to grab an awesome rock, plant or tree branch as a souvenir – but try not to remove native things from their environment. That includes Bigfoot!
Keep ‘em small, or find areas where previous campers have already started a fire!
That means no flash photography when catching Sasquatch on film -- it stresses him out. More importantly, while it feels great to camp out near the water, doing so means you're scaring animals away from their precious watering hole. Consider camping further away from water sources!
This goes without saying – but your actions can impact other explorers in more ways than you realize. Plan ahead!
The weather is warming up, the hiking boots are coming out, and we’re dusting off our camping gear for a summer of ‘squatch hunting! As you get ready to enjoy the outdoors, keep these principles in mind.
Want to take the Bigfoot Challenge? It’s simple! Check it out here.
Be The First to Know When Bigfoot Hunter Launches!
by Liz on April 17, 2014
Phew! We did it! PAX East 2014 was a whirlwind, but we all came out the other side with a ton of energy to pour into the final stretch of development on Bigfoot Hunter.
PAX Players: Fueling Our Passion
There’s nothing quite like watching thousands of people play your game; PAX East is a unique opportunity for the whole Tap Lab team to see the expression on a player’s face when they first hold up a device and start exploring Bigfoot National Park.
After three days of demos, we’re super excited to get to work on new features, make some major changes, and add more hilarious quirks to the game.
Players loved the unique mechanic of holding your phone like a real camera, and everyone had a blast with the Bigfoot Photobomb feature! A few of our favorites:
Heather and Yowie, showin' off their guns!
Bigfoot and Dominic are full of secrets...
Knowledge Dropped, Lessons Learned
Dave spoke on three panels this year. At ‘I’ll Show You Mind If You Show Me Yours, Again!’ we had an amazing line up for a second year of 1stGameEver stories, including Eitan Glinert at Fire Hose Games, Zoe Quinn, creator of Depression Quest, Rami Ismail of Vlambeer, and Matt Boch at Harmonix.
They each had a very different, completely fascinating road to where they are today and shared invaluable advice for new and veteran game designers alike. Zoe summed it up well:
During the Q&A, one aspiring game designer asked for a few resources he could use to resolve the fact that he was an artist, but couldn't code. The panelists quickly began compiling a full list of useful tools -- now gathered online for your convenience!
Bigfoot Spotted at PAX East!
Ranger Rosie was on the job at PAX East 2014 hunting down the illusive Bigfoot – although he was pretty hard to miss on the expo floor.
Attendees had a blast hanging out with Sasquatch; we got a lot of ‘Dad, is that you?!’ and my personal favorite, ‘anybody got some beef jerky?!’ (no one did, sadly).
More than a few Seattle natives fulfilled a life long dream of capturing Bigfoot on camera last weekend – we assured them that they’d have many more opportunities once Bigfoot Hunter goes live in the App Store!
Many fulfilled a lifelong dream they probably didn’t even know they had, when they got the chance to watch Bigfoot duke it out with Powdered Toast Man in the Entertainment Consumers Association jousting arena.
Once Bigfoot took the podium, PAX attendees from all walks of life couldn’t wait to take him on in the arena! Poor Bigfoot was pretty exhausted – but victorious!
Watch the PAX Recap for all the hilarity!
Be The First to Know When Bigfoot Hunter Launches!
by Liz on April 16, 2014
Last weekend First GameEver returned to PAX East 2014 for the second year!
This year's panel featured a brand new line up of brilliant game designers: Zoe Quinn, creator of Depression Quest, Eitan Glinert, President of Fire Hose Games , Rami Ismail, Co-Founder of Vlambeer , and Matt Boch, Lead Designer at Harmonix Music Systems.
During the Q&A, one aspiring game designer asked for a few resources he could use to resolve the fact that he was an artist, but couldn't code. The panelists quickly began compiling a full list of useful tools -- now gathered here for your convenience!
We started the 1stGameEver project last year for a few reasons: one, we selfishly wanted to hear awesome stories of where our favorite game designers got their start, whether it was a text adventure at the age of 6, or a hilarious college flop.
Second, we know that we're not the only game studio that only hires applicants that have designed and built a game on their own, and we want more and more students & aspiring designers to enter the industry with a completed game in hand.
Third, any good creator knows that success only comes (for most of us) after many failed attempts. So often we hesitate to jump in and get our hands dirty -- but there's no better way to make a good game than to just start making games. Hopefully this list helps you do just that!
Tools for Game Design
Paper: you write RULES on it!
Google Image Search (hey, free is free)
Your Friends: tell them what to do!
Pixel Prospector's List of Royalty-Free Graphics
LetsMakeGames.org: Resources for Game Developers
Tools for Business Time
Presskit(): make it easy for journalists to tell your story!
Gamasutra: Industry News & Developer Resources
Promoter App: track press, events & reviews of your game
Pixel Prospector's 'Big List of Indie Game Marketing'
All Around Awesome Resources
TIGSource: A community of independent game developers and creators